And here they are. Holly Wood, with the highest Rep is the obvious leader.
She decided that they would investigate a farm they were passing to see if they could "liberate" any supplies.
They all fired, and Holly and Sven downed their zombies, but Asthma Al missed the one in the field to the right.
All these shots only generated 2 zombies, 1 to the rear and another to the right.
They moved forward as a group.
Sven rejoins Holly, who steps through the unlocked door (should have told the Ganger something), and comes face to face with 2 survivors, Andy Capp, Rep 4 with a submachine gun, and Thumper, Rep 3 with a pistol.
Time for Meet & Greet, and Holly scores 1 more success than the Survivors, so they join up only for this episode. (Both sides were -2d6 for not being the same types).
Turn 6: Humans 2 Zombies 5.
Holly and Sven go upstairs. The upstairs landing is empty.
Turn 7: Humans 2 Zombies 4
Holly goes into the left bedroom, and find Mon & Dad, zombified! Zombie Surprise!
All this shooting has only generated 2 zombies. Ah, the country!
Turn 8: Humans 1 Zombies 5
Holly searches the room and finds nothing worth keeping. Sven reloads. Al, Andy and Thumper head for the barn.
Holly crosses to the other bedroom, and finds it empty.
Turn 10: Humans 2 Zombies 4
(At this point company arrived, and picture taking became more haphazard)
The zombies charge the group. Rep 3 Thumper passed 1d6 on the Being Charged test and melees her zombie at -2d6 for being charged to the rear, and still takes it out. Andy passes 2d6, turns, fires, hits twice, but doesn't take out the zombie, but kills him in melee
Al passes 0d6, and retires 8" away from the threat.
Holly and Sven descend to the first floor.
Andy and Thumper continue on their way to the barn.
The shooting generates one zombie, about 3" from Al.
Holly and Sven fast move towards Al, and Holly fires at the zombie, missing.
Andy enters the barn, and the ground floor is empty.
Al shoots at the zombie and misses. The zombie charges and Al fires, and misses. The zombie knocks Al OOF.
1 zombie is generated, to the rear.
Turn 12: Humans 5 Zombies 3
Holly and Sven charge the zombie standing over Al, and take him out! The zombies move closer.
Turn 13: Humans 1 Zombies 5
Holly and Sven move to the pump house behind the house, open the door, and find thmselves staring down the barrels of 3 shotgun belong to 3 Rep 4 Survivors. The Survivors pass 1 more d6 in Meet & Greet, and wave Holly and Sven off. "Go away, and we won't kill you!"
Andy digs around on the ground floor of the barn and finds gold: a roll of toilet paper still in its wrapping!
The rest of the turns will become narrative, since the zombies are a little too far away to be really dangerous.
Thumper follows Andy into the barn, with a zombie following way behind her.
There is a Hummer 2 behind the house and Holly sees that there are no people, living or undead, in it, and no keys. Holly finds a rifle in the car.
Andy and Thumper climb the ladder to the loft in the barn. It's empty, except for a baseball bat.
Holly tries to hotwire the H2, unsuccessfully.
Andy and Thumper climb back down the ladder to the floor of the barn. Sven successfully hotwires the H2.
It only generates 1 zombie.
Turn 18: Humans 1 Zombies 2
A zombie moves to unconscious Al, but before it can start to chew, Holly backs the H2 over it, not losing control. Sven jumps out and throws Al in the back seat.
The Holly Wood gang has gained a rifle and an H2.
Al passes his "Harry, are you OK?" test with flying colors, and won't become a zombie. Holly has passed all criteria to increase her Rep, but doesn't make the grade. Sven, with hotwiring the H2 passed his, but doesn't make the grade either. Al has failed, but doesn't decrease in Rep. Holly will have to keep him closer to keep him under her leadership.
For being Gangers encountering two groups of Survivors, they were mighty lucky in the Meet And Greet results. The 3 Survivors with shotguns could have easily taken them out.
This was fun: I hadn't played gangers before, and they react a little differently than the others.