We will be playing this with Warrior Heroes-Warbands by THW, now available from Rebel Minis. This is a unit-based ruleset, in which a single figure touching an opposing figure means the entire units are in melee. In these rules, a figure will equal 3 - 5 men. I will be going with 5, to give the players a larger army.
Miniatures are from every manufacturer I could lay my hands on: Reaper, Grenadier, Copplestone, Hasselfree, Scotia-Grendel, Black Tree Design, Battlemasters, GW, Frostgrave, Warlord Games. They look like a haphazard barbarian army.
The elite unit I am calling the Jung. They are the Barbarian Regiment from Scotia-Grendel.
And...trolls, from Black Tree Design. Small in number, large in fighting ability. They do not regenerate in this game system.
Who can think of a barbarian army without beastmen, from Battlemaster and GW?
The rest of the foot is warbands, powerful in their first round of melee. The first unit is Northern Barbarians from Frostgrave. Since they have enough shields in their twelve-man unit, they can form shieldwall.
There are two more twelve-figure warbands, without the ability to form shieldwall.
The Amazons will face four ten-figure warbands.
Then there are the Cimmerians, a small but very powerful group.
And a small group of mostly naked hoi-polloi, a weak warband.
Heavy, shock cavalry, a small unit.
Light cavalry, a strong unit in numbers. Unfortunately, the depth of the horse bases would not allow my camera to focus the rear rank.
And lastly, a twelve-figure and a ten-figure unit of archers.
Will the less numerous, but better-organized Amazons prevail against the more numerous barbarians, or will civilization fall beneath the darkness of the illiterati?
Depending upon a friend, there will be either the Grenadier War Rhino or a unit of ogres to add to the army.