On Saturday, I came in early to bring my stuff into the hall, and was able to snap pics of some of the exhibits.
First was the nose section of a B-24 Liberator. You can go to the rear of this exhibit and view the cockpit and the area behind it.
Next, my favorite tank, the Sherman. I know way too much about the American workhorse, shared with just about every ally.
Since it wasn't yet opening time, I walked over to the Louisiana Memorial Pavilion, and snapped a few mor pics.
AS a guy who runs WWII Russians, I couldn't pass up the Russian machine gun.
Next to it was the U.S. doorknocker, the 37mm anti-tank gun, and an amphibious jeep in the background.
And the cutest gun in WWII, the German infantry support gun.
And a German 88mm anti-aircraft gun with a typical gamer in front.
Since it was time for the museum and Heat of Battle to begin, I headed back to the Freedom Pavilion where all the gaming that did not involve Flames of War was scheduled.
At 9:00am, I got into Bob Kelso's Chateau Thierry game, commanding a unit of Americans and a Mark I female tank. With my usual luck, my tank wouldn't move on the initial move, but carried on afterwards.
Since movement was card-driven, I had plenty of time to look around at other games. A Bolt Action game that hadn't started yet.
A Command Decision game.
The assault on Omaha Beach, but I don't know what game system. Best looking game periscope I've ever seen!
A Johnny Reb game hosted by Duane Rock, whose terrain is beyond great!
Unfortunately, Chateau Thierry ran beyond it's slated time, and since I only had an hour to eat and set up my game, I slunk off to Ugly Dog Saloon two blocks away for my traditional incredible pulled pork lunch. I was accompanied by Mark Mod and Alvin Himmel, ruining both their diets, while I munched down guilt-free. I later found out that the Americans took Chateau Theirry without too many losses.
I ran a game set in 1929 Nicaragua. The US Marines found out that the Sandanistas intended to attack a trading post run by US citizens, so they sent a full platoon to halt this affront. I used NUTS! Final Version for my game. Both sides started from opposite ends of the table, trying to rush forward and achieve their goals. The table was mostly jungle with a few clearings, the post, and a wavery road going past the front of the post, defended by the poorly armed, MR & Mrs. Smith (yeah, right), "Pops" Smith, O'Rourke (with the only rifle), and maid Lucy.
The Marines troop down the road. Figures are mostly Cannon Fodder Miniatures augmented by Pulp Figures for 2 BAR's and the medium machine gun.
Firing began as both sides tried to command the road in front of the post.
But the Marines were able to get to the post first. Some climbed the fences, and others made for the gate.
The lovely Sarissa buildings were loaned by friend Chris Swearingen, who was unable to attend, alas. The actual troops involved were: US Marines, 42 rank, file, and Lt.. 2 2-man Lewis gun teams, and a medium machine gun, which never got into action. Sandanistas: 72 figures, including 2 2-man Lewis gun teams.
Once the Marines got into the post, the Sandanistas had very little chance of driving them out.
With all mu goodies put away, I joined in Mark Mod's And A Bottle Of Rum game, "Blackbeard's Last Battle" There was the sloop Adventure, with 10 4-pounders, that Blackbeard was forced to use following the wreck of Queen Anne's Revenge. They were chased by the Royal Navy in 2 sloops, the Jane and the Ranger, from which the guns had been removed, and the hold filled with fighting men. Mark had a great banner-printed coast and estuary that ran the length of the table, adorned with 3 GHQ sloops.
The Blackbeard player, for some reason, followed Blackbeard's mistake and followed the u-turn to board the Jane, which had many more sailors than he. They grappled, and the fight was on, with Blackbeard losing most of his men. He managed to load his guns with grape, and was going to cut the grapples and sail away at the end of the game.
The National World War II Museum: