Sunday, March 12, 2017

Sir Bivalve and the Uruk-Hai

Sir Bivalve and the Uruk-Hai is another playtest of Warrior Heroes: New Dawn, in the works at Two Hour Wargames.  My aim was to try out the mounted rules with mounted on both sides and to use shooting, which I had not before.

Here are the comic pages, which you will have to click on to see full size.




This game only went 3 turns, but was quite a bit more complicated than the comic pages show.  Let me list the opponents and etc.  Sir Bivalve (Star), Sir Remaunch and Sir Greenclaw were all Rep 5, AC 6 with Born To The Saddle trait. The longbowmen were Rep 4 AC 2.  The warg spearman and bowman were Rep 5. All the other orcs were Rep 4. All the orcs were AC 0, except the mounted bowman who was AC 2. The mounted spear was Born to the Saddle, the mounted sword had the Riddle of Steel, and the mounted bowman had the Way of the Hunter.

The Miasma was only 3, but was never passed by enough to matter in any case.  Also, the figure has to active to try his trait.

The bows were pretty much ineffective, even against one another, causing only a retire.  The other retires were caused by Man Down.

Sir Bivalve got in trouble against his mounted opponent, and had to rely on Star Power to save his skin.

It was a pretty uneven affair, with the human knights riding roughshod over the Uruk-Hai.

Sunday, March 5, 2017

DAEMONETTES FOR DESSERT!!

Herewith follows a tale of Sir Cammillus driving the daemonettes from his fief, protecting his serfs from their depredations! Two Hour Wargames "Warrior Heroes: New Dawn (Armies and Adventures 2) playtest. I haven't figured out how to make the pages larger, so you'll be obliged to click on them to read the comments.







The purpose of this game was to playtest the new mounted rules which are on the way. Sir Cammillus was a Rep 5; his spearmen Rep 4.  The barbarian (who played very little part in the game) was Rep 5, the daemonettes Rep 4.

I used a combination of the Non-Player Character reactions, and regular character reactions.

The game went 8 turns, mostly because the last daemonette was so difficult to kill.  Sir Cammillus had to use his Star power a number of times to not be Stunned, which would have killed him.  He was down to 3 dice by the end of the game.  The mount is a great equalizer, as it is a larger base, giving a moderator to melee, and allowing the mounted warrior to keep in combat, if he so chooses. The daemonettes had Born To The Saddle trait, and the knight The Riddle Of Steel. Miasma stayed at 4 for the whole game, so the traits failed about 90% of the time, but never badly enough to Stun The user.

Monday, February 6, 2017

Krogar Rescues Renee!

This is the first game I've played in a while.  I'm a little rusty both at playing and camera use. Please forgive the poor focus in a lot of the shots.
The rules are a test set of developing WH:A&A . Thanks to Bob Minadeo for sending them to me.  I hope he enjoys the battle.
I decided to do this in comic book form instead of my usual blow-by-blow method. I'm afraid you'll need to click on each page to read them. So herewith:










The only shield maiden who could have reached Krogar decided (dice) to retire, allowing Krogar, Renee, and the only functioning Nobelonga warrior left to leave the board. When Lilia attacked Krogar, he Stunned her, allowing him to escape.

When Krogar cracked his noggin, he used Star Power to avoid the Stun result.  That may have been a mistake. Bob will have to correct me on that.

The game lasted 6 turns and was quite bloody.  The butcher's bill: Nobelonga warriors: 7 warriors including the chieftan,  4 Out of the Fight and left behind, 2 killed and 1 escaped. 3 Monkey Boys, 1 Out of the Fight, 1 killed and 1 left the table. 4 Shield Maidens, the leader was killed, the other 3 survived, though 2 retired, but not off the table.

There are now 2 possible future battles. Krogar should attempt to rescue the Nobelonga warriors before Lilia sacrifices them, and Lilia will only be strengthened in her desire to kill Renee!